The Ganek Immersive Studio · Los Angeles
Building virtual worlds.
An R&D and production studio for immersive cinema. We shoot Apple Immersive Video, build real-time worlds in Unreal and Houdini, and test what volumetric capture and AI can do for story.
The studio
Cinema you can step inside.
We research, prototype and produce immersive experiences with strong stories at their centre: live-action stereo 180°, animation, and interactive real-time work.
Capture, 3D, post and delivery all happen in-house, from the Blackmagic immersive camera to Apple Vision Pro and Meta Quest. That lets a small team move fast and try things larger studios can't.
Made possible by the Ganek Family Foundation, with the support of our technology partners.
Support & partnership
Partnerships
Selected work
Past Projects

Cosmic Beholder
Dir. Angelo StudiosoLive-action immersive film
Wakes of the Whales
Dir. Claire LiAnimated immersive film
Kelp Dreams
Dir. Zeynep Abes & Ellie SchmidtInteractive installation
A Larger Living Space
Dir. Nathan FairchildLive-action immersive film
Fab Cars
Dir. Candace ReckingerInteractive VR experience
Memoirs of a Barefoot Doctor
Dir. Faye ZhangMulti-mediaR&D
R&D that ships into productions
- 01Volumetric + AIGaussian splats, point clouds, photogrammetry and AI animation, tested inside real productions.
- 02Apple Immersive pipelineStereo 180° capture to Apple Vision Pro, built and refined in-house.
- 03Real-time + interactiveLive camera tracking, real-time rendering in Unreal and TouchDesigner, and the tools we release for others to use.
Studio Projects
5–8student projects selected
and produced every year
1–3staff projects
every year
Every project gets the full studio behind it.
Each year we select five to eight student projects and produce them alongside one to three staff projects. The teams train hands-on on the same kit and pipeline we use for our own R&D.
- CaptureBlackmagic Cine Immersive
- CaptureCanon R5C dual fisheye
- Real-timeUnreal Engine + OWL
- ProceduralHoudini + USD
- PostNuke · Resolve · Mistika VR
- DeliveryApple Vision Pro · Quest
News
From the studio

Pitch your project: next deadline March 2027
USC students can submit immersive projects to the studio now.

Sony’s FR7 camera tracking comes to TouchDesigner
Live FR7 tracking now runs in TouchDesigner. The toolkit we built with Sony and Derivative goes public in a few weeks.

SMPTE journal publishes our 180° stereo pipeline
Our paper on shooting 180° stereo film for Apple Vision Pro, in the SMPTE Motion Imaging Journal.

Fight On, Wall to Wall: our work lights up USC Football’s new home
Our CG opener and student animation on the two biggest screens at the Bloom Football Performance Center.
Work with us