The Ganek Immersive Studio · Los Angeles
Building virtual worlds.
An R&D and production studio for immersive cinema. We shoot Apple Immersive Video, build real-time worlds in Unreal and Houdini, and test what volumetric capture and AI can do for story.
The studio
Cinema you can stand inside.
We research, prototype and produce immersive experiences with strong stories at their centre: live-action stereo 180°, animation, and interactive real-time work.
Capture, 3D, post and delivery all happen in-house, from the Blackmagic immersive camera to Apple Vision Pro and Meta Quest. That lets a small team move fast and try things larger studios can't.
Made possible by the Ganek Family Foundation, with the support of partners including Apple, Blackmagic Design, Foundry, Sony, TouchDesigner and PIXERA.
Selected work
Recent productions

Elevator
Apple Immersive Video
A Larger Living Space
Dir. Nathan Fairchild
Code Red
Dir. Fiyin Gambo
Phosphorescence
Immersive series
Crime Scene
Dir. Christian Cuevas
In the Wake of the Whale
Dir. Claire LiStudent productions
5–8student projects selected
and produced every year
We produce student work as studio work.
Each year we pick five to eight student projects and make them with the full studio behind them. The teams train hands-on on the same kit and pipeline we use for our own R&D.
- CaptureBlackmagic Cine Immersive
- CaptureCanon R5C dual fisheye
- Real-timeUnreal Engine + OWL
- ProceduralHoudini + USD
- PostNuke · Resolve · Mistika VR
- DeliveryApple Vision Pro · Quest
2024–2025 productions
2024–2025 projects →Research & Lab
R&D that ships into productions
- 01Volumetric + AIGaussian splats, point clouds, photogrammetry and AI animation, tested inside real productions.
- 02Apple Immersive pipelineStereo 180° capture to Apple Vision Pro, built and refined in-house.
- 03The LabCameras, real-time rendering, post and delivery: the kit and pipeline behind every project.
News
From the studio
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