The Ganek Immersive Studio · Los Angeles

Building virtual worlds.

An R&D and production studio for immersive cinema. We shoot Apple Immersive Video, build real-time worlds in Unreal and Houdini, and test what volumetric capture and AI can do for story.

The studio

Cinema you can stand inside.

We research, prototype and produce immersive experiences with strong stories at their centre: live-action stereo 180°, animation, and interactive real-time work.

Capture, 3D, post and delivery all happen in-house, from the Blackmagic immersive camera to Apple Vision Pro and Meta Quest. That lets a small team move fast and try things larger studios can't.

Made possible by the Ganek Family Foundation, with the support of partners including Apple, Blackmagic Design, Foundry, Sony, TouchDesigner and PIXERA.

5–8Student productions / year
180° · 360°Stereo capture
AVP · QuestDelivery platforms
In-houseCapture → post → delivery

Selected work

Recent productions

All work →

Student productions

5–8student projects selected
and produced every year

We produce student work as studio work.

Each year we pick five to eight student projects and make them with the full studio behind them. The teams train hands-on on the same kit and pipeline we use for our own R&D.

  • CaptureBlackmagic Cine Immersive
  • CaptureCanon R5C dual fisheye
  • Real-timeUnreal Engine + OWL
  • ProceduralHoudini + USD
  • PostNuke · Resolve · Mistika VR
  • DeliveryApple Vision Pro · Quest

2024–2025 productions

2024–2025 projects →
Poster for A Larger Living Space Poster for Code Red Poster for Elevator Poster for Crime Scene

Research & Lab

R&D that ships into productions

News

From the studio

All news →
Visitors trying headsets at the studio open house

The Ganek Immersive Studio Open House

Unreal Engine world-building workshop in session

Two-day Unreal Engine world-building workshop

Work with us

Have an immersive idea? Let's build it.