Work / Special projects / Fab Cars

Film · 5:03 · real-time capture from Unreal Engine

Research project · Virtual reality · 2021–2024

Fab Cars

Fab Cars re-imagined car buying for virtual reality: a showroom, a configurator and a test drive that all work without a dealership, or a physical car.

Director
Candace Reckinger
Technical & art director
Jordan Halsey
Programming lead
Shaoyu Su
Lead developer
Stephanie Ng

A multi-year research project at the USC School of Cinematic Arts’ Immersive Media Lab. Over three years the team built a VR automotive showroom with configurable cars, four VR driving experiences, an augmented reality app, a hardware driving rig and a large LED screen integration.

The showroom drew on three design sources: 1970s racing stripes, LA sculptor John McCracken, and the Mercedes showroom by Kauffmann Theilig & Partner. Every car spawns from one custom blueprint, so users change paint, interior and trim in the headset, while forward shading and baked lighting hold VR frame rate.

The four drives (desert, city, seaside and a fantasy world) each run through a full environment. Every terrain started in Houdini heightfields, and Houdini Digital Assets kept every environment updatable through production. A custom seat, wheel and pedals and a curved LED wall put the test drive in the room.

Years
2021–2024
Lab
Immersive Media Lab, USC School of Cinematic Arts
Made with
Unreal Engine 4.27 · SideFX Houdini · Houdini Engine
Two cars in front of the Fab Cars logo on a striped LED wall

From the project

Stills

Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars
Still from Fab Cars