News / November 2022
· Workshop
Students build procedural worlds in two days
Over two days in November 2022, the Ganek Immersive Studio taught students to build worlds procedurally with SideFX Houdini and Unreal Engine.
The story
Why it matters: Procedural tools let a small team build large, detailed worlds, and change them late without remodeling by hand.
How it worked:
- Professor and lab director Jordan Halsey and then assistant director Shaoyu Su led the sessions.
- Students generated terrain and organic forms in Houdini, then built landscapes, materials and lighting in Unreal Engine.
- The aim was simple pipelines that leave room for artistic choices while proceduralism does the heavy lifting.
November 2022
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